Wars

War should be the final option after attempting to RP out the beef, and if push comes to shove and the decision is made to initiate a war, there needs to be good reasoning behind it. Reasons such as “I was at the Italian restaurant and a Vagos cut me in line, now I want their oxy tax as revenge/compensation” is not acceptable. Staff will intervene if they believe there isn’t sufficient reasoning to justify a war, or if a war becomes excessive and is disrupting roleplay.

Only official whitelisted gangs that have passed their probation period can participate in wars.

While your gang is at war, everyone in said gang is at war. This means if you have guys out fighting for your set against another gang, you shouldn’t be casually hanging out with members of the opposing gang that are not participating in the ongoing fight.

Terms

Before a war official starts, there should be a meeting between 8 members of each gang to discuss terms. During this meeting there must be a mediator present (OG from a third party gang not involved) to help direct the terms.

Default terms

  • All gang wars should take place in southside unless specifically stated otherwise and agreed on during the terms meeting.

  • Gang wars can have a maximum of 6 members from each side unless its agreed to use less during the terms meeting. Ex: Both gangs agree to have 4v4.

  • Allow up to 20 minutes between fights so each side can collect themselves. This also allows things to cool down and reduce the chances of police being around during a fight.

Behavior

Everyone needs to remember that this is supposed to be an enjoyable experience for everyone involved, we’re here to have fun and provide great RP for everyone. With that in mind, here are some things to NOT do:

  • Being toxic - Repeatedly shooting someone while they’re already downed while talking shit, RP pissing on downed individuals, baiting people into fights, etc

    • Emoting over bodies while saying “Not stopping until you don’t wake up”, twitter drama, drama spilling OOC to discord are all reported and punishable.

  • Camping outside the hospital to talk shit to the gang you just fought and won against.

Business Locations

If a gunfight breaks out at a player owned business between members in an active gang war, example being if 4 vagos decided to roll into tuners, which current has 12 people hanging out, and proceed to look for members of a gang they’re at war with which eventually leads to a gunfight, the 12 people are able to defend themselves and engage in the gunfight. Once the initial fight is done, the war should continue onto the respected blocks of the gangs involved, or at the very least be pushed into the southside and away from the business.

If you are a member of a gang that is in an active war, you should not be attending your civilian job as you will endanger other employees and civilians not involved in the war.

Alliances & Third Partying

Gang alliances that are made in the hopes to assist another gang in their war are not allowed. You’re allowed to sell each gang involved in war supplies such as weapons, drugs, etc. If there is an active war that has an objective such as Oxy or some turf, then no other groups can try to third party the war in an attempt to win the objective themselves.

Beefing / Trash Talk

Not every gang / criminal organization is looking for violent interactions that eventually end in a shootout, it's up to you to read the situation and react accordingly but remember that you can just talk shit without having to start a war. Taking that into consideration, beef can lead to a war if the conflict becomes hostile enough.

Baiting a war by excessive trash talk is considered low-quality roleplay.

Filling numbers

Having friends fly in and randomly be familiar enough to join a gang is considered power gaming and/or fail rp. This also goes for making alt characters to join a gang in an attempt to help with a war.

You are only allowed ONE gang affiliated character.

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